Game design and interactional design. Final project for my Masters at HEAD
What do you need to know about this game:
« Ora’s world has been messed up! The Sun rises and sets whenever it wants and now, nobody can keep track of time. Help Eur to set things right by interacting with characters and listening to their plights. Use your smartphone, Gather clues to solve puzzles! »
Main characteristics
– Horizontal puzzle and exploration game made for tablets and smartphones
– You play as Eur, daughter of time and tamer of the sun to help the inhabitants to solve their problems
– Explore Ora’s world where environments and interactions are affected by passing time
– Through unique actions, find how to unlock each phase in order to allow Eur to go back home and take back control of the situation
Utilisation
– The game is made of 12 scenes
– Each hour, one scene out of the twelve becomes accessible, as others close
– The player can wander in the entire game no matter if it’s day or night, but only the scenes currently in « day time » will be active and will allow interaction to unlock the enigma
– Dialogues, scenery and characters are affected by the time change
– Characters, once unlocked, can move from one scene to another
– Solutions are not only « in » the game
– To end the game, you must gather all twelve parts of the sun, given to you by the twelve characters
Story
Cat is bored and wants to play because he has too much time on his hands. He needs to be busy doing something. So, to spice up his days a little bit (as well as the inhabitants of Ora) – he « generously » pushed Eur, daughter of time and tamer of the sun, out of the sky. The burning star, now free, doesn’t want to rise and set anymore. Eur will need to help all the inhabitants to gather all the parts of the sun and go back home.










