Grand Tour

Illustration for the two puzzle « world » and « France » by Helvetiq


Illustration, game design and interactional design for « Darklight »

Started during my Master at HEAD with Jessica Friedling and Valérie Pierrehumbert. Our small team have been working on it as independent since then.

DarkLight is a pixel art runner adventure story where the only way to the player to defend himself and moving forward into the game is to use the light. The adventure evolves around the main character Lugh in a magical world where he has to save his witch grandmother Maralla from her evil boyfriend Dracula89 and his monsters. Lonely Maralla decides to find the love of her life on a blind date website where she meets Dracula89. She quickly falls head over heels in love with him for his charms to the point of doing evil as he seduces her with his sweet words. Throughout the story, Lugh, the protagonist, has to go through the mission of saving his grandmother and the world from the evil dracula with the help of his magic lamp.

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Happy New Year

Vidéo et poster réalisé pendant mon Bachelor à la HEAD pour le métro Parisien afin de souhaiter la bonne année.

L’affiche découlant de la vidéo et faisant écho à celle-ci.

Lien de la vidéo: Video Link


Poster and video made during my Bachelor at HEAD for « le métro Parisien » to wish an happy new year.

The concept was to made a poster responding to the video and vice versa.

Link to the video: Video Link


Drawing conclusions

En partant du principe que « l’erreur est humaine », nous nous sommes interrogée sur ce qu’il se passerait si, cette fois, c’était la machine qui commettait des erreurs.

Projet dirigé par Jürg Lehni et Joël Vacheron. En collaboration avec Mélissa Pisler et Saskia Vellas

Starting with the idea of « mistake is human », we taught about what would happened if, this time, it was the machine that committed mistakes

Project lead by Jürg Lehni and Joël Vacheron. In collaboration With Mélissa Pisler and Saskia Vellas