Illustration, game design and interactional design for « Darklight »

Started during my Master at HEAD with Jessica Friedling and Valérie Pierrehumbert. Our small team have been working on it as independent since then.

DarkLight is a pixel art runner adventure story where the only way to the player to defend himself and moving forward into the game is to use the light. The adventure evolves around the main character Lugh in a magical world where he has to save his witch grandmother Maralla from her evil boyfriend Dracula89 and his monsters. Lonely Maralla decides to find the love of her life on a blind date website where she meets Dracula89. She quickly falls head over heels in love with him for his charms to the point of doing evil as he seduces her with his sweet words. Throughout the story, Lugh, the protagonist, has to go through the mission of saving his grandmother and the world from the evil dracula with the help of his magic lamp.

For more news just check: https://www.facebook.com/thedarklightgame/ or https://www.instagram.com/thedarklightgame/



Visual design for the game « Oniland » from Saskia Vellas

A serious game about the consequences of our actions.

Oniland is a serious game about the problematic of the sand but also to make the player understand that each action has consequences.

Website page


Game design and interactionnal design. Final project for my Master at HEAD

Time have been messed up, Help Eur to set things right by interacting with the different possibilities that only open one hour per day.

This game use all the differents assets that you can find on a modern mobile phone as light recognition, podometer etc. Every one is needed to complete a task and solve the level.

Game page link