Creation of the logo for « Fluffish Cove », a small creator’s shop
She wanted a mix between a cat and a fish in orange tones. I went for a simple and readable shapes

Creation of the logo for « Fluffish Cove », a small creator’s shop
She wanted a mix between a cat and a fish in orange tones. I went for a simple and readable shapes
Poster and video made during my Bachelors at HEAD for « le métro Parisien » to wish a happy new year
The concept was to make a poster responding to the video and vice versa
Creation of the logo for the association « Asgard ». They already had an existing one but we wanted to refresh the look and give it a sharper appearance. I kept the original design idea as it was mandatory (the orange helmet) and recreated a new shape using circles. Once this step was completed, I wanted to join the « gaming » side in a subtle way by using a controller hidden in the image to add details while keeping an effective shape
Creation of the logo for my second online shop « Lucky Bird ». Mainly selling handmade illustrations and cute items, I wanted my logo to keep a roundy and funny shape while remaining elegant a easy to read.
Game design and interactional design. Final project for my Masters at HEAD
What do you need to know about this game:
« Ora’s world has been messed up! The Sun rises and sets whenever it wants and now, nobody can keep track of time. Help Eur to set things right by interacting with characters and listening to their plights. Use your smartphone, Gather clues to solve puzzles! »
Main characteristics
– Horizontal puzzle and exploration game made for tablets and smartphones
– You play as Eur, daughter of time and tamer of the sun to help the inhabitants to solve their problems
– Explore Ora’s world where environments and interactions are affected by passing time
– Through unique actions, find how to unlock each phase in order to allow Eur to go back home and take back control of the situation
Utilisation
– The game is made of 12 scenes
– Each hour, one scene out of the twelve becomes accessible, as others close
– The player can wander in the entire game no matter if it’s day or night, but only the scenes currently in « day time » will be active and will allow interaction to unlock the enigma
– Dialogues, scenery and characters are affected by the time change
– Characters, once unlocked, can move from one scene to another
– Solutions are not only « in » the game
– To end the game, you must gather all twelve parts of the sun, given to you by the twelve characters
Story
Cat is bored and wants to play because he has too much time on his hands. He needs to be busy doing something. So, to spice up his days a little bit (as well as the inhabitants of Ora) – he « generously » pushed Eur, daughter of time and tamer of the sun, out of the sky. The burning star, now free, doesn’t want to rise and set anymore. Eur will need to help all the inhabitants to gather all the parts of the sun and go back home.
Collage work and edition « stunt, séries d’actions et cascades »
Starting with the idea of « mistake is human », we taught about what would happened if, this time, it was the machine that committed mistakes
Project lead by Jürg Lehni and Joël Vacheron. In collaboration With Mélissa Pisler and Saskia Vellas
Illustration and Layout for the game « Forest » created by Leo Colovini et Fabio Visintin and edited by Helvetiq
Illustration and Layout for the game « Matterhorn » in collaboration with Florian Bellon. Game edited by Helvetiq
Illustrations for an exposition with the association « Chouette Nature »
This festival was created with a goal to inspire young minds with thematics such as Faunas and Floras, Waste Management, Environmental Protection, Local Trade and the pleasure of outdoor activities
By offering free entry, numerous families have the possibility to discover and learn about ecology as well as strengthen personal bonds through a journey full of playful and funny activities